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There are various kinds of vehicles that the player can utilize in battle according to their specific role and unit type.

Armor[]

Armor is used primarily as a heavy assault vehicle. Being impervious to small arms fire, the only way to damage enemy armor is either with other armor, Anti-Tank Guns, Rocket Launchers, AT Mines, or Artillery. Grenades are not effective against armor.

Light Armor[]

Light armor is used primarily against infantry, while it is possible to damage larger classes of armor, it is typically not advised, unless you are backed into a corner. With thin armor plates, speed and maneuverability are your friends.

Medium Armor[]

Medium armor is the backbone of your armor division, a jack of all trades which can stand toe to toe with enemy infantry and armor. A single crew with good skills can hold the enemy back for an extended amount of time, allowing friendly infantry to advance.

Heavy Armor[]

When you need to break through enemy armor in a hurry, call in your heavies. These beasts can take a beating and put out an incredible amount of firepower, albeit at the cost of speed and maneuverability. It is a poor choice to advance in one of these without adequate infantry support.

Recon[]

Recon vehicles are a relatively new addition, their high speed allows their crew to quickly retrieve intel on enemy movements to report to command. Just be sure to get out before enemy armor shows up, as your armor plates are quite thin, and like Light Armor, your main gun is more effective against infantry than enemy armor.

Recon vehicles may also function as a light troop transport, containing 2 additional vehicle positional which are usable for any friendly infantry.

Trucks[]

Trucks are used to support your army, whether to bring large quantities of troops to the front lines, or to haul crates of supplies to strategic locations.

Trucks can be driven by any role.

Health[]

Vehicles are composed of 3 separate sections, each with their own health bar. You have the hull of the vehicle, the tracks/wheels, and the turret.

Hull[]

The hull is the primary life of your vehicle, when the hull integrity reaches zero, your vehicle will be destroyed.

Tracks/Wheels[]

As your tracks/wheels accumulate damage, your top speed and maneuverability will steadily decrease. When their health reaches zero, they will be marginally operational.

Turret[]

As your turret accumulates damage, your turret rotation speed will steadily decrease. When its health reaches zero, the turret movement will be marginal.

Repair[]

Unless you are making a heroic last stand, it is generally advisable to retreat and repair damage when possible. This will increase the effectiveness of your armor division and waste less time standing around waiting for another vehicle to spawn.

Infantry[]

The Engineer Standard loadout and the Crewman Mechanic loadout roles can use their Torch to repair vehicles anywhere in the field. While the process is slow, it can still save your armor, while not having to go into a full retreat. Multiple players may repair the same vehicle for an increased repair speed.

Repair Station[]

By using 100 Supplies, an Engineer may use their Wrench to build a Repair Station. Once placed, it will rapidly repair vehicles that are in its immediate vicinity. There are also repair stations placed at the three tank spawns in your HQ.

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